DanilParticle interaction on GPU shaders, particle-physics logic in WebGL/computeIdea — collision/physics of hundreds of thousands of particles in real time, where each particle has a unique identifier.Feb 8Feb 8
DanilGPU precision never 0, but it can be 0 - v1.2Short and important information about GPU floats:May 27, 2023May 27, 2023
DanilinGeek CultureDecompiling Nvidia shaders, and optimizingAbout decompiling Nvidia OpenGL and Vulkan fragment shaders.Nov 12, 2022Nov 12, 2022
DanilinGeek CultureLaunching 619 thousand Tetris on GPU, their rendering, and a simple botEach Tetris runs in three pixels.Jun 3, 2021Jun 3, 2021
DanilGames in the GPU shadersThis is not a tutorial, I write only about my way of creating logic and some useful tips and code.May 29, 2021May 29, 2021
DanilInto Shadertoy and Shaders useful links and tipsLinks and small descriptions to useful shader-related stuff.May 11, 2021May 11, 2021
DanilLive dynamic wallpaper in Linux using Extensions and Python with ShadersOnly for KDE 5 (Plasma desktop) and Gnome 3 (Gnome Shell). Wayland and X11.Apr 21, 2021Apr 21, 2021