DanilParticle interaction on GPU shaders, particle-physics logic in WebGL/computeIdea — collision/physics of hundreds of thousands of particles in real time, where each particle has a unique identifier.12 min read·Feb 8, 2024----
DanilGPU precision never 0, but it can be 0 - v1.2Short and important information about GPU floats:2 min read·May 27, 2023----
DanilinGeek CultureDecompiling Nvidia shaders, and optimizingAbout decompiling Nvidia OpenGL and Vulkan fragment shaders.8 min read·Nov 12, 2022----
DanilinGeek CultureLaunching 619 thousand Tetris on GPU, their rendering, and a simple botEach Tetris runs in three pixels.7 min read·Jun 3, 2021----
DanilGames in the GPU shadersThis is not a tutorial, I write only about my way of creating logic and some useful tips and code.11 min read·May 29, 2021----
DanilInto Shadertoy and Shaders useful links and tipsLinks and small descriptions to useful shader-related stuff.2 min read·May 11, 2021----
DanilLive dynamic wallpaper in Linux using Extensions and Python with ShadersOnly for KDE 5 (Plasma desktop) and Gnome 3 (Gnome Shell). Wayland and X11.3 min read·Apr 21, 2021----